
I was able to toss heroes out of an allied Puck’s Dream Coil to snap it which felt great. Because Dispose only moves units from directly in front of Marci to directly behind her it takes a bit of foresight and proper positioning to get value from. This means that Marci can pull allies out of harm’s way or even toss them up cliffs or highgrounds as a short range saving mechanic. The unique part about Dispose is that it can also target allied units.

It is a strong repositioning tool that can catch and toss an enemy back to slower allies to follow up on or create stunning chaos in a tightly packed fight. Her Q-ability, Dispose functions almost exactly like Horn Toss, a skill that Team Spirit’s Collapse showed the power of at The International 10. Marci’s kit of abilities centers around chasing and catching heroes before laying a real beatdown on them, either solo or with her team. After playing a couple of games with Marci, this initial impression actually proved relatively close to the truth. My first impression was that she seemed to be some combination of Tusk, Monkey King and Earth Spirit. She is a Strength hero with above average stat gain and a whole host of area of effect slows, stuns and repositioning abilities. With that in mind, let’s quickly go over what Marci brings to the table as a hero.
